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2024
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Academic learning in the SCL paradigm vs. gamification and Serious Games for lifelong learning
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Gamification in Adult Education: Tools and Teaching Effectiveness
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Innovative forms of capacity building in the public administration – the example of the “CaPABle” project
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Working situations as a basis for developing the competencies of workers in the construction industry
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The usability and technology acceptance of immersive virtual reality simulation for critical infrastructure workers
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Education in Latin America at the turn of the 20th century: ‘epistemologies of the South’ versus ‘education in complexity
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Professional andragogical competence of teaching staff for the adult education system
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Trends in changes in competency expectations towards employees in the copper sector
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Universities’ data readiness in the era of data-driven digital technologies
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Digital competences – as a meta-competence of the 21st century
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Potencjał i perspektywy rozwoju czasopism w Sieci Badawczej Łukasiewicz
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O roli nauczyciela kształcenia zawodowego w XXI wieku
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